@startuml
sprite $time_10 [48x48/16] {
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}


!define WEATHER_TIME_10(_alias) ENTITY(rectangle,black,time_10,_alias,WEATHER TIME_10)
!define WEATHER_TIME_10(_alias, _label) ENTITY(rectangle,black,time_10,_label, _alias,WEATHER TIME_10)
!define WEATHER_TIME_10(_alias, _label, _shape) ENTITY(_shape,black,time_10,_label, _alias,WEATHER TIME_10)
!define WEATHER_TIME_10(_alias, _label, _shape, _color) ENTITY(_shape,_color,time_10,_label, _alias,WEATHER TIME_10)
skinparam folderBackgroundColor<<WEATHER TIME_10>> White
@enduml